I know it’s hard to write a protagonist who is mostly seen grunting, spitting and yelling, which puts more pressure on the bad guys to carry the story, but they make some odd decisions. It’s a fun premise, let down by inconsistent writing, a laughable city name (Neonopolis), bad dialogue and potentially the most cartoonishly terrible villains from that console generation. After a 100 year exile, Scarface is retrieved by his peers and sent back to Earth to try and fix his mistakes. The others don’t correct his blunders however, meaning many of the humans now have advanced technology and weapons. A group of predators come to retrieve the failed hunter for a proper scolding and his punishment lands him on a planet full of aggressive giant bugs for several decades. He survives, but the thought of a good explosion fixing everything doesn’t pan out and some of his technology falls into the wrong hands. This tale follows an odd Predator, who will later be known as Scarface, as he messes up on Earth and hits his self-destruct button on his ship to destroy all evidence of the Predators, though it is weird that the bomb was tied to his vehicle and not his wrist. I give some serious credit to this setup for trying something different, but everything after the start is wonky. This was a title I was able to play a few minutes of in college when it came out, but just never made it back around to until now.Īfter several years, I kept hearing that I should lower my expectations for the game, but more than that everyone wanted to tell me about the story, as it’s a little crazy. I have wanted to review Predator: Concrete Jungle for a while now. I didn’t plan the timing, but I’ll take it. With the first gameplay trailer of Predator: Hunting Grounds, a new game centered on the extraterrestrial trophy hunter, shown off at Gamescom, it seems appropriate for me to talk about one of the creature’s only other notable solo games where they don’t have to share the playable character limelight with those pesky Aliens.
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